Brawl - Game & Watch - Action - 0x138
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x8, code: 0x9, unk1: 0x0, arguments: [Value(3)] }
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(5), Value(3)] }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalEnd)
- else
- ChangeSubactionRestartFrame(FinalEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- else
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalAirEnd)
- else
- ChangeSubactionRestartFrame(FinalAirEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ChangeInAirGroundState }] }
- LoopRest
Exit Script